AI Insights · Timothy · January 2021
Top 5 Merge Games on iOS in Australia: Q4 2020 Performance Overview
An analysis of the top five merge games on the iOS platform in Australia for Q4 2020 reveals varying trends in downloads, revenue, and active users. Insights provided by Sensor Tower show how these games have fared during the quarter.
Overview of Top Merge Games on iOS in Australia for Q4 2020
The merge game genre has seen a variety of performances on the iOS platform in Australia during the fourth quarter of 2020. Sensor Tower data showcases the trends for the top five merge games in terms of downloads, revenue, and weekly active users, offering a glimpse into the popularity and financial success of these titles.
Merge Dragons! by Gram Games
"Merge Dragons!" experienced a fluctuating revenue trend, peaking at $58K in the last week of October and again in the last week of December. Downloads saw an upward trend in early November, reaching over 2K but then dipped to around 1K by the year's end. Weekly active users peaked at 28K in early November but declined to 22K by the end of December.
EverMerge: Merge & match game by Big Fish Games, Inc
"EverMerge" showed a significant revenue spike to $44K in the third week of November, with a steady rise to $39K by the end of December. Download numbers peaked at over 2K in early November but fell to under 2K towards the end of the quarter. Active users reached a high of 11K in late November and returned to a similar level by December's end after a dip in mid-December.
Merge Magic! by Gram Games
"Merge Magic!" saw a decrease in revenue early in the quarter to $15K but then stabilized to around $14K by December. Downloads displayed a general decreasing trend, dropping from 1.6K in late September to under 700 by December. The game's active users declined from 11K to about 9K over the quarter.
Merge Gardens by Futureplay
"Merge Gardens" observed a gradual increase in revenue from $5K in late September to over $7K by the end of December. Downloads remained relatively stable, with numbers ranging between 600 and 800. The weekly active users showed slight fluctuations but ended the quarter with a small increase from 6.3K to 6.3K.
Mergical - Match Island Game by REIN TECHNOLOGY LIMITED
Revenue for "Mergical - Match Island Game" varied, with a notable dip to $2.9K in mid-October, but it recovered to around $4K by the quarter's close. The game's downloads exhibited a slight increase from September to December, peaking at over 500. Active users saw a minor growth from 3K to 2.6K throughout the quarter.
Overall, the top five merge games on the iOS platform in Australia showed diverse performance patterns in Q4 2020. While some games demonstrated growth in revenue or active users, others witnessed declines or remained stable. For more detailed insights and data, Sensor Tower's platform can provide in-depth analysis.